Requirements:Basic Image Processing, Programming Capabilities
Contact:
Johanan Erez
jo@ee.technion.ac.il
Tel. 4729, Room 604
Gal Dalal
gald@campus.technion.ac.il
Tel. ? Room F462

The “Shesh-Besh” King

6besh2

In this project we’ll keep track of a real backgammon game, on a real board, with real players.

We’ll place a camera (possibly a smartphone) that will record every move of the players.
The system will then run an existing machine-learning algorithm that tells the players how bad/good their movesare, compared to the optimal move that they could take. The system will then determine the best player (not necessarily the winner!).
The algorithm (gnubg.org) is considered state-of-the-art, and has world-wide recognition.

Requirements: Knowledge in programming (C++ or Java or Python, etc.), Basic knowledge in computer vision

Advantage: Machine learning class

Details: gald@campus.technion.ac.il