Man-Machine Interface for Training Difficult Rhythms

The goal of our project is to provide a program written in Visual C++ working environment that would help proving the theory behind the project.

Abstract

The goal of our project is to provide a program written in Visual C++ working environment that would help proving the theory behind the project. The theory suggests that one can improve the performance of maintaining different rhythms of drumming or repeated movements by using a visual feedback.


The background

If one would concentrate in matching a symmetric movement (feedback) instead of trying to perform the asymmetric movement, he will perform the rhythm faster, better and perhaps even longer (at least in theory..).

The offered solution:
Display feedback of the motion as rotating circles that are displayed on a computer screen while the subject is performing circular movements using two joysticks connected to the computer. Our program provides a comfort and easy to use tool in order to conduct such experiments. The program allows to check both symmetric & asymmetric movements as well as using different kinds of feedback. All important information is being saved and can be used in order to draw conclusions and comparing to performance without feedback.

Tools
We used two SideWinder Microsoft Joysticks connected to a Pentium 3 computer.

Conclusions
The tests we did (as described in the book) matches the theory, however, further experiments are required in order to verify it